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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Red thoughts - on inventory slots limiting PvP/PvE ability - Guild Wars Forums - GW Guru
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Old Sep 06, 2006, 04:46 PM // 16:46   #1
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Default Red thoughts - on inventory slots limiting PvP/PvE ability

When I bought this game, I was under the impression that I would be able to enjoy myself in PvE and PvP with my characters. I knew about PvP characters that allowed for flexibility, but I was really looking forward to doing everything with each of my characters.

So.

Anyone who pays any attention knows that PvE characters have an advantage in PvP due to such things as being able to have more than 2 main weapons and 2 offhands--which is all a rolled PvP allows you--and rune switching since PvEs can have all three levels while a PvP character must choose a single rune setup with each roll.

Thus, there are reasons beyond the sentimental ones for making PvE characters into PvP-ready characters... and now here's the issue. In order to be truly PvP-ready, you would need weapons for each of the probable configurations you'd run, as well as multiple armor sets for each given situation, and multiple versions of those sets to take full advantage of the PvE rune capabilities.

However, in doing this, your free inventory space takes a serious hit. Even if your PvE character will do nothing but PvP, there are still plenty of armors and weapons needed... but what if *GASP* you still want to play the rest of the game beyond the various GvG maps and the HoH Underworld? Yes, I hear that some people actually play both PvP and PvE. Wow.

I have provided for you a picture of my monk's inventory slots. Please click this Imageshack link if it doesn't show below:


As you can see, I have no real wasted space. Everything on my monk is either needed for PvP, or mostly necessary for PvE runs. I will not apologize for the 5 event helms I have in my belt pouch--because, even if I took those out, wouldn't I be out of space again as soon as I bought the +HP armor set and the +Armor Vs Enchanted set?

Storage is of no use here. Storage's 25 slots may seem like a helpful addition, and indeed it would just about cover my monk's PvP needs.

Guess what?
I play Warrior, Ranger, and Necro too; and am raising an Ele.
Shall I split storage between them, so each of my PvE's can only use 5?

...

There's no way around this one. If I want to truly get into high-end PvP, I need to take advantage of the many armor and weapon choices a PvE character can have; but if I do this, I'll have little to no room left for enjoying PvE on my PvE character. WTF?

ANet. Please. Material storage was cute (and to be honest, really helpful), but you need to find better ways of managing the economy and such, than limiting us in inventory as you have. I bought the game expecting to play multiple characters--finding out that I only had four slots when there were six professions (and that I should keep a PvP/free slot open moreover) was kind of disappointing, but adding inventory woes on top of that are a slap in the face?

Or are you prepared to argue that I should use one character slot as a mule?
I can understand, I think, the concept of paying $10 for a character slot for new characters...

.... but having to pay $10 in order to be able to fully utilize a pre-existing slot? Having to pay just so that my monk can both play in PvE and pick up items, yet still be PvP ready?

Here's your sign.

Last edited by Redly; Sep 06, 2006 at 05:06 PM // 17:06..
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Old Sep 06, 2006, 04:59 PM // 16:59   #2
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Quote:
Quote:
Originally Posted by Redly

.... but having to pay $10 in order to be able to fully utilize a pre-existing slot? Having to pay just so that my monk can both play in PvE and pick up items, yet still be PvP ready?
i hope you realize that your idea of what is *needed* compared to most of the people who play is wildly off the chart at the very high end.

if you need more space buy a slot or 2 or 3 but dont expect them to provide you with an armor/weapon/item closet.

they may make a special event items tab but forget armor
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Old Sep 06, 2006, 05:05 PM // 17:05   #3
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Quote:
Originally Posted by Redly (OP)
Of are you prepared to argue that I should use one character slot as a mule? I can understand, I think, the concept of paying $10 for a character slot for new characters... but having to pay $10 in order to be able to fully utilize a pre-existing slot? Having to pay just so that my monk can both play in PvE and pick up items, yet still be PvP ready?
Quote:
Originally Posted by Loviatar
if you need more space buy a slot or 2 or 3 but dont expect them to provide you with an armor/weapon/item closet.
1) gg. Read my closing statements next time, before suggesting the very thing I'm saying isn't right to suggest at all.

2) Actually, the ability to stash multiple armor/weapon sets is PRECISELY what I'm expecting. Every other game seems to manage with having tabs for such categories... or else a 'bags withing bags' setup, where you have one bag in your inventory slot, but that bag has within it many more slots. You might recognize them as "Bags of Holding" in the more traditional roleplaying/DnD sense.
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Old Sep 06, 2006, 05:07 PM // 17:07   #4
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I won't comment on the PVP side as i don't have experiance in it but yes storage is some what of a problem in guild wars but not as bad as what you make it look like! If you didn't have lots of sets of armour/weapons for farming you wouldn't be in such a bad place storage wise. You don't need all them armour types and weapons to play through the story.
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Old Sep 06, 2006, 05:10 PM // 17:10   #5
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Originally Posted by english storm
You don't need all them armour types and weapons to play through the story.
No. I don't.
So what should I do with my character after I've gotten the Protector of Cantha and Protector of Tyria titles, and done all the available quests in the lands?

Play through the missions again? o_O;
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Old Sep 06, 2006, 05:44 PM // 17:44   #6
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You figgured out how to succeed with 8 skill slots, now figgure out how to succeed with 45 items slots - its the parameters of the game and you knew that from the start.
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Old Sep 06, 2006, 05:50 PM // 17:50   #7
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First off he isn't the first to suggest amor sets that work the same as weapon sets.
Anyone with a 55 build knows that if you die you need to switch off your offhand and if you further die you need to switch off your various armors so that your hp isn't always sitting at 1.

english storm, most players need basically one set of armor for completing the story and that isn't in debate or even a real topic of discussion. But if you do certain builds for certain explorable areas you need different armor and weapon sets for those areas. Farming armor, your typical pvp armor, your mutiple runes and armor sets for pvp... By the time you get done it really does take up a LOT of space.

One could also argue about the runes and how he could just buy the runes to replace the old ones and so forth, but as much as I have seen him change his build in one night of HoH or GvG that would take a hell of a lot of money!

He is saying that in order to be able to enjoy EVERY aspect you need those mutiple sets without the hassle of a reroll or rebuying all the things you need or hunting down your stashed away weapons for certain builds. Unlike some people he actually uses everything he has and all the bloody time. He doesn't really keep anything that isn't needed (meaning he uses at least all those things and more about once a week if not more often). The only exception are his event helms.

You can see from his inventory that he has one set of keys on him... How many different keys are their out there?
List of Keys

Prophecies Keys

Ascalonian Key (50 )
Ascalon

Steel Key (80 )
Northern Shiverpeaks

Krytan Key (200 )
Kryta

Maguuma Key (300 )
Maguuma Jungle

Elonian Key (450 )
Crystal Desert

Shiverpeak Key (600 )
Southern Shiverpeaks

Darkstone Key (600 )
Ring of Fire Islands

Miner's Key (750 )
Sorrow's Furnace


Factions Keys

Shing Jea Key (80 )
Shing Jea Island

Canthan Key (450 )
Kaineng City

Kurzick Key (600
or 3 Equipment Requisitions)
Echovald Forest

Stoneroot Key (1 500
or 5 Equipment Requisitions)
Urgoz's Warren

Luxon Key (600
or 3 Luxon Totems)
Jade Sea

Deep Jade Key (1 500
or 5 Luxon Totems)
The Deep

Forbidden Key (600
or 3 Imperial Commendations)
Raisu Palace (Mission)
Raisu Palace (Explorable)
Core Keys

Phantom Key (750 )
The Underworld
Tomb of the Primeval Kings

Obsidian Key (1 500 )
The Fissure of Woe


.....How many keys will we have in Nightfall? Even if you eliminate the lower end keys that still leaves you with a heck of a lot of slots for just "keys". Just for arguments sake, say he buys only 3 keys before he goes out - what if he doesn't use that key or heck any of them? Does he merch them or trade them back and thusly lose money on them? Or he could pack them away on his mule (if he had one) and then forget he has them till suddenly he has even more keys that he has nowhere to put. (this has happened to me... I finally collected all my darkstone keys and I have 12! >_< Not to mention obsidian, phantom, kurzik, luxon.... you get the picture.)

How often have mules been deleted because people were in a rush? (Granted not exactly Anets fault at all but it happens because people are in a rush or just really forgetful.)

I'm also willing to bet that there will be other armor upgrades and such with Nightfall... I bought an extra account just so that my guild could have a place to store materials and weapon upgrades, runes and so forth so that they wouldn't constantly have to go out and find something because what they had didn't match up with the build or spend extra money on slots just so that they could have a place to put things. There are quest rewards in Tyria that are now kinda hard to come by, but we have them in storage and while they aren't used on an every day basis, they are there! Stuff for collectors armor and weapons as well. The list goes on and on.
Storage has been complained about in the past and a simple easy fix would be bags of holding or armor sets slots. Our weapons even though they are equipped in weapon slots still take up space when they aren't being used, but does that mean we never use them?

Go to www.guildwiki.org and check out how many different builds there are just for monks alone and how many different armor setups are needed for them as well as rune setups/weapon setups. If we want to further seperate the pvp and pve then why not make a save button for certain builds with the runes, atts, weapons, skills, and armor all set to go for that build? (Something beyond prebuilds but similar) That wont help for the pve side but it will make the hassle a little less don't you think?
-One of the biggest time wasters for getting a group going in anything pvp oriented is having to reroll and reroll again... and again... and soon its taken about hour to have everyone setup correctly.-

I never thought I would have more than one to two armor sets for any of my characters but my necro has a 55 set, an MM set, and an energy set for SS. I rarely get the chance to 55 so it gets packed away on my mule which is my mesmer who I had HOPED I would get to play but by the time I clear back off the space to use her there isn't much time for anything but one mission win or lose.

It's something that needs to be worked on and honestly I don't need near as many armor or weapon sets as he does. He switches armor mid pvp if he gets to much dp, same in pve - I can attest to him actually using ALL of those armor sets at LEAST once a week if not more often. I'm sure he isn't the only one.

If you want to be critical and find flaws in what he says then at least be willing to put yourself into his shoes with the knowledge that nothing he has goes to waste and that he isn't really an item *hore.
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Old Sep 06, 2006, 05:59 PM // 17:59   #8
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I agree with Loviatar. You're Need is a little much. But it is your inventory space, you decide how you want to go through with it. But the compromise to that is that you live with the alotted space, knowing full well how much you have available. There are more games than not that have even more limited storage than guild wars. They have been pretty generous. I would love to have some more though but really, it is already a bit unrealistic to be holding as much as we do. Bags isn't a good idea. However, being able to put things into one bag and then move that bag off into your storage vault or something would be nice. Then I could have a 20 slot armor bag, 20 slot weapon bag, 20 slot materials bag only taking up three slots in my vault for example.

I have a ton of weapons on my ele, ranger and warrior to deal with multiple situations. I have to live with that choice of flexibility. You don't absolutely NEED 5 different sets of armor to be successful in PvE and PvP. Many people make it through the game with just one set, maybe two if one is specific for farming (55 setup for example). Others have multiples just for looks.

You could try pairing it down a bit by just buying the pieces that get the highest percentage of hit (chest and legs) and keeping one set (the most commonly used) feet and arms. You have already reduced your armor need by 50%.
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Old Sep 06, 2006, 06:00 PM // 18:00   #9
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It's a real problem. If you ever try to diversify multiple PvE toons you run out of real estate in a hurry. With Eles, Mesmers, Necros, etc, classes with many used attributes, where you're using wands and offhands you're talking about around 50-100 items right there. O.O Then there's the armor, then kits, then actual space for loot drops. . .

At some point a mule becomes the only option for high-end activity.

Last edited by Ole Man Bourbon; Sep 06, 2006 at 06:02 PM // 18:02..
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Old Sep 06, 2006, 06:01 PM // 18:01   #10
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Wow...I think someone needs a class in inventory management.

1. Armor Choices. This is exactly what it sounds like - you need to make CHOICES. No where in Guild Wars is there an explicit or implicit representation that you should be able to own every type of armor combination available. Right now, I count that you have 5 different armor sets AND want another 2 more.

You need to ask yourself - "do I really need all of these"? Going through your armor choices...

55HP Monk set - okay, if you like farming, this is one to have
+ Energy set - should be your staple
Spirit Bond farming set - to have a specific set JUST for Spirit Bond farming is way over the top. Why doesn't your + Energy set suffice?
PvP set - again, not sure what this means - but why doesn't your + Energy set suffice?
+ armor vs. physical set - again, you need to reconsider how much benefit you're truly getting from this bonus versus the other two
+ armor while enchanted set - why is this anywhere near necessary?
+ HP armor set - again, why would this be necessary?

Again, I think you're mistaken that you should have a different set of armor for every situation. I find myself carrying 2-3 armor combos maximum, and make do in those situations where another set would be "ideal", but no where near necessary.

2. Weapon Choices. Your weapons are completely out of control. You have a full set of wands and offhands, which I can completely understand based on which skill line you're focusing on. But then having other staves to add onto these? Why? "Green" staff and wand seem like the prime areas for cutbacks. Again, you need to make choices as to what weapons you truly need.

3. Alternative Storage You realize that, for your collector's items, that you can simply NOT carry the weapon all the time? It takes all of 5 minutes to get enough collectors materials to go visit the collector any time you find the need to use those rare collector weapons. Same thing goes for runes, etc...you can save a ton of space by just not carrying the weapons/armor/etc. combinations that you rarely use - just go get them when you need them.
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Old Sep 06, 2006, 06:13 PM // 18:13   #11
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Quote:
Originally Posted by Jetdoc

3. Alternative Storage You realize that, for your collector's items, that you can simply NOT carry the weapon all the time? It takes all of 5 minutes to get enough collectors materials to go visit the collector any time you find the need to use those rare collector weapons. Same thing goes for runes, etc...you can save a ton of space by just not carrying the weapons/armor/etc. combinations that you rarely use - just go get them when you need them.
.... obviously you failed to read my post... as most people do... my posts lack grammar and structure - trust me I know... reading my posts hurts. (no sarcasm intended, its just fact )

He "uses" all of that stuff at least once a week if not more often.
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Old Sep 06, 2006, 06:18 PM // 18:18   #12
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I have 4 sets of armor for my mesmer, and weapons for each skill line, and still have plenty of space in my main inventory bag. I've come to terms that I can't hold every style of armor out there, and that my mesmer has to choose between +10armor enchanted or in stance if he wants some free room. You just need to figure out what's important.

If I had your inventory, here'd what I'd do:

Festival items are neat, but they don't do anything. I have a dragon helm & that's it on one of my other characters.

Use staves as much as possible, wands/offhands take up too much space.

PvP characters are great because you don't need to horde inventory for them, I use them often. I don't really understand what 'pvp mods' for armor are, since I'd think they could be used for pve as well.
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Old Sep 06, 2006, 06:45 PM // 18:45   #13
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You're asking him to be less specifically-equipped, but that's a bad option, because doing that can make you ineffective at lots of things. The better option is to simply eliminate certain builds (no more smite monking, no more mm-ing, no more spider runs, no more drok's runs, etc) so that you'd at least still be good at the other builds, but that's kind of a crappy option.

BTW often you need to use things like offhands: staves won't always work.

I realize that the argument of limited space being a challenge in and of itself has some validity. Still, it sucks not to be able to do something you want cause you have the inventory issue getting in the way.

Last edited by Ole Man Bourbon; Sep 06, 2006 at 06:51 PM // 18:51..
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Old Sep 06, 2006, 06:50 PM // 18:50   #14
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Here's my monk inventory for comparison. First screen is all of the stuff I use as a monk. Second screen is how I usually have my inventory/storage set up.

Ok here's what I use.
Armor
<> Full +energy armor <> Full +health armor <> Full -hp 55ing armor <> Full +AL vs. elements armor <> Shirt/Pants +AL while enchanted <> Arms/Pants 15AL shirtless build armor <> 4 Headgears <>
Analysis
Good:
-Full set of +energy
-Full set of +health
-Shirt/pants only of +AL while enchanted: You're usually not going to get hit in the arms or feet.
-Arms/Pants only for shirtless monking. If you rune your armor right, you should only get the arms and shirt, and then you could use either your 55 feet or normal feet.
Bad:
-Full +AL vs. elements armor. I could improve my storage space by getting rid of the feet and arms of +al vs. elements. I should only need the shirt and pants. For feet and arms I can use +health and +energy
-I still need to buy +AL vs Physical shirt and pants. This will fill my storage up more.

Weapons
<> +5e +20%enchant sword <> +5e +5AL sword <> -5e +5AL sword <> Brohn's Wand <> pulling longbow <> +5e +20%enchant 20/20 heal staff <> +5e +20%enchant 20/20 prot staff <> 20/20 Ankh <> 20/20 Icon <> +5AL/+45HP while enchant Symbol <> smiting req Idol <> -5e offhand <> -50 HP cesta <>

Analysis
There is little reason to have my heal and prot staves, they are made obsolete by the +5e sword and 20/20 offhand combos. If need be I could always drop those. I keep one wand for when I need to wand things. Mostly I use Brohn's to wand things when I'm 55ing. I also don't really have a need for that longbow, I usually get a longbow drop while I'm PvEing so it's just a temporary slot.

My two +5 AL swords as well as the divine symbol are for booning. With the +AL while enchant, the +5AL sword and the +5AL symbol. I have 80 AL when I'm booning. O.o I rarely ever use that smiting idol either. I just got it actually for one thing. Usually I can use my divine favor req symbol when i'm doing smiting stuff.

Overview
The first picture shows all of the stuff I use, the second is how my inventory/storage would look when I regularly PvPing or doing standard monk stuff. I keep my farming armors/weapons mainly in storage unless I'm using them. When I farm I put a lot of stuff into storage so I'll have plenty of inventory slots for drops.

Analyzing Redly's inventory
The Armors:
I think you could do better with your armors. You shouldn't need 4 pieces of 15AL armor. Get rid of the shirt and feet and redo your runes so it works. Try and use either your 55ing armor or normal armor rune set up to work with your 15AL armor set up. Not using the shirt helps set off spirit bond more often, which keeps you alive.

If you follow the guideline for only having the shirt/pants of the +AL armors then you should only need 19 slots for armor:
4 for headgear, 4 for +energy, 4 for +health, 4 for 55ing, 2 for 15ALing, 2 for AL vs elements, 2 for AL vs. physical, 2 for AL while enchant, and 0 for AL while conditioned because it's pretty much useless.

If you do the math that adds up to 24, but 5 of that 24 is the armor you're wearing, so you'd only need 19 inventory slots. Again, when using +AL armor, only use the shirt and pants and then use either +energy or +health for the arms/feet.

The weapons:
First off, I don't think you need a -20 hp icon. When I die once while 55ing, I simply change my -50 cesta off for my 20/20 ankh or 20/20 prot. This gives me 33 health. If I die more than once, but i still want to keep going, I change my armors. See my runing section on how I fix health for that.

Second, I think you have way to many staves and wands. Having the heal and prot wands is sometimes useful if you want double 20/20s, but other than that I think you should just use a sword/offhand combo for most other things.
You shouldn't really need to specialize your wands/offhands so much. You noted at the bottom that you want a 20/+hp offhand for prot/heal/smite. I think a 20/+hp would only be useful for a smiting offhand, so you won't get fast cast on smite when spiking. I can't see how one for healing and prot would be very useful.

The inspiration offhand I can only assume is being used for booning. If you use e-drain I guess this would be ok, but if you're using mantra of recall it's just wasting your time. If you get a fast recharge in mantra, you have to first strip it off with contemplation, then reapply boon, then recast mantra. those three tasks use 20 energy, so you'd only get a bonus 2-3 energy from all that work.

Other than that, in general you don't need all those wands. What's the use in the divine favor wand and staff?

Energy Swapping
I guess you use the +15e offhands for when you're getting e-drained, but I think you should instead use a -21e setup. You do this by getting a -5e sword and a -5e offhand (which is actually -2e) with a req of something you'll never have like fastcasting or soul reaping.

You can figure the math out on your own time, but if you go from a +5e sword with a +12e offhand to the -5e sword and -2e offhand you get a difference of 21. This hides 21 energy from the enemy that they can't drain until you switch it back on when you're casting. Hide the energy again when you're done casting. This is better than the +15e weapons, because the +15e weapons give only a difference of 15, and knock down your energy regen by one.

Runing Armors
It's helpful to rune all of your armors in a similar fashion, to make mixing and matching armors do-able without messing with rune setups. My first common rule is to have the primary attribute always on the pants, in this case the divine favor rune. I also always put the vigor on the feet. I put the prot minor on the arms and healing minor on the chest. I rarely need a smiting minor, so if I do, I can just temporarily change one of my healing minors into a smiting minor.

My 55 armor and shirtless armor is messed up a little. For 55 armor I still have the divine sup on the legs, and the healing sup on the chest, but then I have the prot sup on the feet and the smiting sup on the arms. If I die once, I switch to my healing offhand. If I die twice and still don't want to give up, I switch off my sup divine favor pants for my minor divine favor pants. You don't need divine favor very high after you've cast blessed aura on yourself. If I die three times I can mess around with vigor boots and other things til I get more than 1 hp.



Ok then. That's about that. I wonder how many ppl will read this entire thing O.o Hopefully at least you do, Redly.

EDIT: Blah other ppl made long posts too :O
Also I forgot to ask what "15k PvP mods" means. My rune set up is the same for PvP as it is for PvE, and what type of armor is that? +energy, +AL? Could you give the specifics on what that armor is?

Last edited by TheMosesPHD; Sep 06, 2006 at 07:01 PM // 19:01..
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Old Sep 06, 2006, 07:33 PM // 19:33   #15
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Quote:
Originally Posted by Eviance
Anyone with a 55 build knows that if you die you need to switch off your offhand and if you further die you need to switch off your various armors so that your hp isn't always sitting at 1.

One could also argue about the runes and how he could just buy the runes to replace the old ones and so forth, but as much as I have seen him change his build in one night of HoH or GvG that would take a hell of a lot of money!

He is saying that in order to be able to enjoy EVERY aspect you need those mutiple sets without the hassle of a reroll or rebuying all the things you need or hunting down your stashed away weapons for certain builds.

Just for arguments sake, say he buys only 3 keys before he goes out - what if he doesn't use that key or heck any of them? Does he merch them or trade them back and thusly lose money on them?
This is exactly what I was referring to in my post, especially with the concept of "Alternative Storage". Everything you mention here is either (1) a time constraint or (2) an economic constraint.

Unfortunately, when it comes to storage management, a player HAS to make some decisions. If he wants to have the full functionality of playing multiple builds multiple times a week, each requiring 2, 3 or even 4 unique armor sets...I'm sorry, but there's a cost to that.

Whether that's sacrificing the event helms, or having to *gulp* repurchase armors....that's the tough choice he has to make.

There are also clear alternatives in many aspects of the game that you describe as well. For example, if you have a problem with DP as a 55 monk, why carry another armor set/offhand? Simply pop a candy cane into your mouth and PRESTO - no DP problem. Candy canes take up 1 slot, a new armor set/offhand takes up 5 slots.

"But then I need to go buy candy canes and they are expensive!" I'm sorry, but that is a cost of storage management. Just like your key example above, I would not hesitate in selling my keys to the merchant. Yes, I have a 50% loss on the transaction - but that is the cost to taking them into the explorable area and not using them.

Again, going back to my original post - it's all about choices. The inability to sacrifice is not an option when you're faced with limited storage and, honestly, it isn't A-Net's responsibility to help you manage your storage. Granted, I would love to have that additional flexibility...but I wouldn't call it a crisis as the OP claims.
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Old Sep 06, 2006, 07:48 PM // 19:48   #16
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Quote:
Originally Posted by Mournblade
You figgured out how to succeed with 8 skill slots, now figgure out how to succeed with 45 items slots - its the parameters of the game and you knew that from the start.
Quote:
Originally Posted by excerpts from JetDoc
+ Energy set - should be your staple
Spirit Bond farming set - but why doesn't your + Energy set suffice?
+ HP armor set - again, why would this be necessary?

2. Weapon Choices. Your weapons are completely out of control. You have a full set of wands and offhands, which I can completely understand based on which skill line you're focusing on. But then having other staves to add onto these? Why? "Green" staff and wand seem like the prime areas for cutbacks. Again, you need to make choices as to what weapons you truly need.
JetDoc - the more you speak, the more unintelligent you're proving to be.

You want me to take an Ascetic set as my staple into a GvG? Oh. My. God. gg.

Why doesn't my energy set work with some Spirit Bonding? You've never done it, have you? Spirit Bond will only trigger when the damage done is (equal to, or over?) 60. If you Drok's Armor Level 60 keeps all damage 59 and below, Spirit Bond will never trigger and you'll die. You need a low armor (that's Shing Jea level 15) so that all damage is over 60, and then after that Prot Spirit will reduce the damage to manageable levels. Saying that you can blindly use max armor with all Spirit Bonding is like saying that I will be fine using an HP level of 480 while trying to run a 55 farming build. In fact, why don't you try that. Go into the Underworld with the 55 farming build (Prot Spirit + enchants galore), but have your HP at 480. You tell me what happens.

And, my weapons are out of control? WTF?

4 attribute lines (healing, protection, divine favour, and smiting)
2 wands in each line (20/20 ... 20% recharge and energy+5^50)
3 offhands in each line (20/20 ... 20% recharge and HP+30 ... Energy+15 and -1 regen)

4 lines * 5 weapons (2 wands, 3 offhands) = 20 total weapons for complete versatility.

Notice that I only have 15 in inventory, plus the bow and prot icon I'm holding. ((and yes, you CAN hold an offhand while using a two-handed weapon. It just doesn't help you any, but at least it gets it out of your inventory))

Thus, I have not achieved monk weaponry perfection, but have already had to compromise in places, in order to keep other weapons like the -50hp offhand, a bow for pulling, offhands with different bonuses than those listed above...

Quote:
Originally Posted by JetDoc
... If he wants to have the full functionality of playing multiple builds multiple times a week, each requiring 2, 3 or even 4 unique armor sets...I'm sorry, but there's a cost to that.
Mournblade, you think I should make do?
If I decided to PvP only, I could ditch some PvE items on my monk and have the perfection described above... but because I want to PvE, I already have to make some compromises. The end result?

I have to choose between pure PvP preparedness, and gimped PvP in order to participate with my guildmates in PvE.

And that isn't right.

************************************************** ******************

Hollerith: lol, thanks, but... I'm kinda sentimental about those items; and moreover, what's the bloody point of HAVING the event helms, if ANet is only going to force us to delete them later just so we can play the bloody game?

Last edited by Redly; Sep 06, 2006 at 07:51 PM // 19:51..
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Old Sep 06, 2006, 08:44 PM // 20:44   #17
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I always took it that helms are made for fun. Wear them during the festival and it's like walking around with a lampshade on your head at parties: it increases fun threefold.

I was quite attached to two parchment I crafted the 2nd day I played (since I saw people WTB'ing it). I collected a lot of stuff over my 1.xx years of playing that are ditchable - the HOD sword, the 'blue' superior runes, now the -50maj runes. I fancied ANet employees reading some databases and thinking to themselves, "man, that dude still has the same 2 parchment in his inventory after a full year." But alas, I had to let go. They weren't doing me any good (still have the HOD sword tho).

Maybe it's because the closest thing I have is a Mesmer, but all I need are two sets of armor for PvE, the enchanters set and virtuoso's set. Screw the +armor while enchanted/stanced, enchanters will be good enough - and if I change my mind I'll replace the virtuoso. I don't need all sets of armor to play the bloody game, I make the choice which is most effective.

Maybe it's because I played MtG when I was younger, and am comfortable streamlining.
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Old Sep 06, 2006, 08:59 PM // 20:59   #18
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The fact is that when Nightfall gets here, are we gonna be even further gimped? In no other game that I personally know of is there such an issue... You can keep BS things that you don't need, so why not here? Why is it such a stretch of the imagination to have more space or better ways of holding/storing things?

Personally I am tired of picking up Redly's crap that he leaves behind but then again his lack of space leaves a lot of gold in my pocket so I really shouldn't complain =P
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Old Sep 06, 2006, 09:03 PM // 21:03   #19
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I'm becoming convinced that those arguing against storage expansion are closeted Communist Reds.
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Old Sep 06, 2006, 09:15 PM // 21:15   #20
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Quote:
Originally Posted by Redly
JetDoc - the more you speak, the more unintelligent you're proving to be.

And, my weapons are out of control? WTF?

4 attribute lines (healing, protection, divine favour, and smiting)
2 wands in each line (20/20 ... 20% recharge and energy+5^50)
3 offhands in each line (20/20 ... 20% recharge and HP+30 ... Energy+15 and -1 regen)

4 lines * 5 weapons (2 wands, 3 offhands) = 20 total weapons for complete versatility.

Why doesn't my energy set work with some Spirit Bonding? You've never done it, have you?

I have to choose between pure PvP preparedness, and gimped PvP in order to participate with my guildmates in PvE.

And that isn't right.
First off, please do not insult my intelligence. In absolutely no part of my post did I flame you, and I would ask that you show me the proper respect as well.

Second, regarding the weapons - read my suggestions thoroughly regarding alternative storage. When was the last time that you were in mid-battle and had to switch from your healing weapon set to your smiting weapon set to your protection weapon set? Honestly, you don't NEED to keep each of these items in your inventory...you simply need to acquire them when needed.

Here is an excellent resource to finding those items that are readily available from collectors...

http://gw.gamewikis.org/wiki/Monk_collector_weapons

Third, regarding armor selection - you're absolutely right that I do not have any experience in Spirit Bonding. USING YOUR OWN WORDS, the requirements for Spirit Bonding is Shing Jea Level 15 armor. Last I checked, Shing Jea Level 15 armor costs 14 Cloth, 7 Plant Fibers, 1 parchment and 250 gold. Seems like having 5 slots taken up for a total armor set that you can craft with a whopping 500 gold isn't the most efficient use of your storage space.

Again, these are suggestions in ways that you can better manage your inventory. You can take some of them and attempt to utilize your storage to its fullest capacity, or simply dismiss them and, in your own words "gimp" your playing experience out of the inflexibility to sacrifice. That's your choice in the end.
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